Wednesday, September 1, 2010

Office Space-Chris Bohlen




I used my office scene for colors and textures. I attached a "rock" bump map to the walls, and then for the objects that have images I simply uploaded image files and attached them to the shader. No u.v. mapping was used in this scene, I clicked the checkered box in the attribute editor of the shader's color selection and uploaded the image files directly.

No comments:

Post a Comment